Make good things together – Google I/O 18

A story about the power of a community working together to make good things.

Directed by Fx Goby

Commissioned by Google
Creatives: Jack Colley, Thomas Manion
Creative Producer: Casey Lee
Producer: Karen Morris
Title: Make Good Things Together

Produced at Nexus Studios
Producer: Mariano Melman-Carrara, Kirsty Ratcliffe
Production Manager: Derek Walsh
Production Assistant: Lucy Caetano

Art Director: Melanie Climent
Designer: Jack Cunningham, James Castillo Murphy
Project Lead: Nico Domerego, Dorianne Fibleuil
Lead Animator: Lucas Vigroux
Lead Lighting: Darren Rolmanis
Lead VFX: Hugh Johnson
Lead Compositor: Ken Hau

Storyboard: Louis Kynd, Will Volley
3D Animation: Lucas Vigroux, Aziz Kocanaogullari, Fabrice Fiteni, Clement Fassler, Edwin Leeds, Remy Herisse, Simone Giampaolo, Ning-En Chang
2D Animation: Samantha Jones, Dani Bethel
Rigging: Kasper Larsson, Arthur Ranson
Modelling: Dorianne Fibleuil, Corentin Charron, Cesar Eiji-Nunes, Sébastien De Oliveira Bispo, Adam Lindsey, Arnold Pryada, Jerome Ferra, Eder De Souza
Texturing: Sophie Blayrat, Sébastien De Oliveira Bispo, Dorianne Fibleuil
VFX: Hugh Johnson, Paul Cousins, Gareth Bell, Guillaume Fradin
Lighting: Dorianne Fibleuil, Corentin Charron, Darren Rolmanis, Benoit Berthe, Adam Lindsey, Florian Caspar, Sébastien De Oliveira Bispo, Jerome Ferra, Cesar Eiji-Nunes, Paco Rocha, Arnold Pryada, Nicolas Morel.
Compositing: Valentin Panisset, Sarah Breakwell, Valerie Guichard, Clarisse Valeix, Lisa Mandelli, Jean-Baptiste Aziere, Bence Varga, Debora Sangermano, Gockcecan Gursoy
Art Department: James Castillo Murphy, Samuel Klughertz, Morgan Le Henry, Maxime Dupuy, Slawek Fedorczuk

Music: Vulfpeck ‘Animal Spirits’

Countdown Intro:
Director: Nicolas Ménard
Animators: James Turzynski, Pablo Lozano, Dani Bethel, Amanda Holm
Compositor: Daniel Romero
Music: Brains&Hunch

Editors: Dave Slade, James Alexander, Pablo Noe, Mark Van Heusden
Pipeline,Technical Director: Tom Melson, Patrick Hearn
IT Support/Systems: Ryan Cawthorne
Studio Manager: Natalie Busuttil
Assistant Studio Manager: Samira Tristani-Firouzi

Audio Post Production: Fonic
Dubbing Mixer and Sound Designer: JM Finch
Assistant Sound Editor: Rory Hunter
Foley recordist: Christopher Swaine
Foley Artist: Ruth Sullivan

America Tonight

http://www.frame.dk

“Shot in Los Angeles, directed by Anders Schroder, the first title sequence we created for Al Jazeera was for their flagship program “America Tonight”.
Their mission is to tell urgent, important and underreported stories with the quality, depth and time they deserve. Hosted by veteran journalist Joie Chen, America Tonight draws upon the reporting of its six award-winning correspondents, the global newsgathering resources of Al Jazeera Media Network’s 12 U.S. bureaus and more than 70 bureaus around the world, and the work of the Al Jazeera America investigative team.”

FX Refresh 2013

On Air Worldwide Refresh production for FOX INTERNATIONAL CHANNELS.
Network package 2D and 3D animation.
Designed by FOX and Superestudio.

Tears of Steel – Blender Foundation’s fourth short Open Movie

“”Tears of Steel” was realized with crowd-funding by users of the open source 3D creation tool Blender. Target was to improve and test a complete open and free pipeline for visual effects in film – and to make a compelling sci-fi film in Amsterdam, the Netherlands.

The film itself, and all raw material used for making it, have been released under the Creatieve Commons 3.0 Attribution license. Visit the tearsofsteel.org website to find out more about this, or to purchase the 4-DVD box with a lot of extras.

(CC) Blender Foundation – http://www.tearsofsteel.org

Duration: 12 minutes. Available also in HD and DCP 2.35:1, Dolby 5.1.

Age: Suitable for 12 years and older.
Language: English spoken
Production: Blender Institute

Producer: Ton Roosendaal
Director & Writer: Ian Hubert
Director of Photography: Joris Kerbosch
Composer: Joram Letwory

Starring: Derek de Lint, Sergio Hasselbaink, Rogier Schippers, Vanja Rukavina, Denise Rebergen, Jody Bhe, Chris Haley

Crew: Andreas Goralczyk, David Revoy, Francesco Siddi, Jeremy Davidson, Kjartan Tysdal, Nicolo Zubbini, Rob Tuytel, Roman Volodin, Sebastian Koenig, Brecht van Lommel, Campbell Barton, Sergey Sharybin.

Project funding: Blender Foundation,
Netherlands Film Fund, Cinegrid Amsterdam

Premium Sponsor: Google
Main Sponsors: NVIDIA, Hewlett-Packard Workstations, Camalot AV Services, BlenderGuru.”

Welcome to The Aescripts + Aeplugins Playground

“I was invited by this amazing dude called Lloyd Alvarez, who runs an awesome blog called AESCRIPTS+AEPLUGINS (aescripts.com) to design and animate this fun piece! The blog is growing up…..and i’m really pleased to be part of it somehow. It was one of the coolest project that I had the chance to work on! Thanks Aescripts and keep making us happy!”

Made by: Ariel Costa (blinkmybrain)
Sound by: Marcelo Baldin (combustion)

unnamed soundsculpture

Realização: Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

Documentation:
vimeo.com/38505448

Ideia:

“The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.

The body – constant and indefinite at the same time – “bursts” the space
already with its mere physicality, creating a first distinction between the self
and its environment. Only the body movements create a reference to the
otherwise invisible space, much like the dots bounce on the ground to give it
a physical dimension. Thus, the sound-dance constellation in the video does
not only simulate a purely virtual space. The complex dynamics of the body
movements is also strongly self-referential. With the complex quasi-static,
inconsistent forms the body is “painting”, a new reality space emerges whose
simulated aesthetics goes far beyond numerical codes.

Similar to painting, a single point appears to be still very abstract, but the
more points are connected to each other, the more complex and concrete
the image seems. The more perfect and complex the “alternative worlds” we
project (Vilém Flusser) and the closer together their point elements, the more
tangible they become. A digital body, consisting of 22 000 points, thus seems
so real that it comes to life again.
text: Sandra Moskova”

nominated for the for the MuVi Award:
kurzfilmtage.de/en/competitions/muvi-award/selection.html

see video in full quallity:
daniel-franke.com/unnamed_soundsculpture.mov

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